Apple Announces M1 Ultra: Combining Two M1 Maxes For Workstation Performance
by Ryan Smith on March 8, 2022 6:00 PM EST- Posted in
- SoCs
- Apple
- 2.5D
- Apple M1
- Apple M1 Max
- Apple M1 Ultra
As part of Apple’s spring “Peek Performance” product event this morning, Apple unveiled the fourth and final member of the M1 family of Apple Silicon SoCs, the M1 Ultra. Aimed squarely at desktops – specifically, Apple’s new Mac Studio – the M1 Ultra finds Apple once again upping the ante in terms of SoC performance for both CPU and GPU workloads. And in the process, Apple has thrown the industry a fresh curveball by not just combining two M1 Max dies into a single chip package, but by making the two dies present themselves as a single, monolithic GPU, marking yet another first for the chipmaking industry.
Back when Apple announced the M1 Pro and the ridiculously powerful M1 Max last fall, we figured Apple was done with M1 chips. After all, how would you even top a single 432mm2 chip that’s already pushing the limits of manufacturability on TSMC’s N5 process? Well, as the answer turns out to be, Apple can do one better. Or perhaps it would be more accurate to say twice as better. As for the company’s final and ultimate M1 chip design, the M1 Ultra, Apple has bonded two M1 Max dies together on to a single chip, with all of the performance benefits doubling their hardware would entail.
The net result is a chip that, without a doubt, manages to be one of the most interesting designs I’ve ever seen for a consumer SoC. As we’ll touch upon in our analysis, the M1 Ultra is not quite like any other consumer chip currently on the market. And while double die strategy benefits sprawling multi-threaded CPU and GPU workloads far more than it does more single-threaded tasks – an area where Apple is already starting to fall behind – in the process they re breaking new ground on the GPU front. By enabling the M1 Ultra’s two dies to transparently present themselves as a single GPU, Apple has kicked off a new technology race for placing multi-die GPUs in high-end consumer and workstation hardware.
M1 Max + M1 Max = M1 Ultra
At the heart of the new M1 Ultra is something a bit older: the M1 Max. Specifically, Apple is using two M1 Max dies here, and then bonding them together to form a massive amalgamation of 114B transistors.
As M1 Max itself has been shipping for the last 5 months, the basic architecture of the chip (and its underlying blocks) is at this point a known quantity. M1 Ultra isn’t introducing anything new in teams of end-user features in that respect, and instead the chip is all about scaling up Apple’s M1 architecture one step further by placing a second silicon die on a single chip.
Starting with speeds and feeds, by placing two M1 Max dies on a single package, Apple has doubled the amount of hardware at their disposal in virtually every fashion. This means twice as many CPU cores, twice as many GPU cores, twice as many neural engine cores, twice as many LPDDR5 memory channels, and twice as much I/O for peripherals.
On the CPU front, this means Apple now offers a total of 20 CPU cores. This is comprised of 16 of their performance-focused Firestorm cores, and 4 of their efficiency-focused Icestorm cores. Given that M1 Ultra is aimed solely at desktops (unlike M1 Max) the efficiency cores don’t have quite as big of a role to play here since Apple doesn’t need to conserve energy down to the last joule. Still, as we’ve seen they’re fairly potent cores on their own, and will help add to the CPU throughput of the chip in heavily threaded scenarios.
As is typical for an Apple product announcement, the company isn’t disclosing clockspeeds here. The desktop-focused nature of the chip means that, if they desire, Apple can push clockspeeds a bit higher than they did on the M1 Max, but they would need to leave their energy efficiency sweet spot to do it.
In practice, I will be surprised if the M1 Ultra CPU cores are clocked much higher than on the M1 Max. Which for Apple’s CPU performance is mixed blessings. For multithreaded workloads, 16 Firestorm cores is going to provide enough throughput to top some performance charts. But for single/lightly-threaded workloads, Firestorm has already been outpaced by newer architectures such as Intel’s Golden Cove CPU architecture. So don’t expect to see Apple recover the lead for single-threaded performance here; instead it’s all about MT and especially energy efficiency.
Meanwhile, doubling the number of M1 Max dies on the chip means that Apple is able to double the number of memory channels on the chip, and thus their overall memory bandwidth. Whereas M1 Max had 16 LPDDR5-6400 channels for a total of 408GB/second of memory bandwidth, M1 Ultra doubles that to 32 LPDDR5 channels and 800GB/second of memory bandwidth. And as with the M1 Max, this is accomplished by soldering the LPDDR5 chips directly to the chip package, for a total of 8 chips on M1 Ultra.
The doubled memory chips also allows Apple to double the total amount of memory available in their hardware. Whereas M1 Max topped out at 64GB, M1 Ultra tops out at 128GB. This is still less memory than could be found on a true high-end workstation (such as a Mac Pro), but it puts Apple ahead of all but the highest-end PC desktops, and should be plenty sufficient for their content creator crowd.
As we saw with the launch of the M1 Max, Apple already provides more bandwidth to their SoCs than the CPU cores alone can consume, so the doubled bandwidth isn’t likely to have much of an impact there than otherwise ensuring that the CPU cores are just as well fed as they are on the M1 Max. Instead, all of this extra memory bandwidth is meant to keep pace with the growing number of GPU cores.
Which brings us to the most interesting aspect of the M1 Ultra: the GPU. With 32 GPU cores, M1 Max was already setting records for a monolithic, integrated GPU. And now Apple has doubled things to 64 GPU cores on a single chip.
Unlike multi-die/multi-chip CPU configurations, which have been commonplace in workstations for decades, multi-die GPU configurations are a far different beast. The amount of internal bandwidth GPUs consume, which for high-end parts is well over 1TB/second, has always made linking them up technologically prohibitive. As a result, in a traditional multi-GPU system (such as the Mac Pro), each GPU is presented as a separate device to the system, and it’s up to software vendors to find innovative ways to use them together. In practice, this has meant having multiple GPUs work on different tasks, as the lack of bandwidth meant they can’t effectively work together on a single graphics task.
But, if you could somehow link up multiple GPUs with a ridiculous amount die-to-die bandwidth – enough to replicate their internal bandwidth – then you might just be able to use them together in a single task. This has made combining multiple GPUs in a transparent fashion something of a holy grail of multi-GPU design. It’s a problem that multiple companies have been working on for over a decade, and it would seem that Apple is charting new ground by being the first company to pull it off.
UltraFusion: Apple’s Take On 2.5 Chip Packaging
The secret ingredient that makes this all possible – and which Apple has been keeping under wraps until today – is that M1 Max has a very high speed interface along one of its edges. An interface that, with the help of a silicon interposer, allows two M1 Max dies to be linked up.
Apple calls this packaging architecture UltraFusion, and it’s the latest example in the industry of 2.5D chip packaging. While the details very from implementation to implementation, the fundamentals of the technology are the same. In all cases, some kind of silicon interposer is put beneath two chips, and then signals between the two chips are routed through the interposer. The ultra-fine manufacturing capabilities of silicon mean that an enormous number of traces can be routed between the two chips – in Apple’s case, over 10,000 – which allows for an ultra-wide, ultra-high bandwidth connection between the two chips.
Officially, Apple only states they’re using a silicon interposer here, which is the generic term for this technology. But, going by Apple’s promotional videos and mockup animations, it looks like they’re using a small, silicon bridge of some sort. Which would make this similar in implementation to Intel’s EMIB technology or Elevated Fanout Bridge (EFB) technology. Both of these are already on the market and have been used for years, so Apple is far from the first vendor to use the technology. But what they’re using it for is quite interesting.
With UltraFusion, Apple is able to offer an incredible 2.5TB/second of bandwidth between the two M1 Max dies. Even if we assume that this is an aggregate figure – adding up both directions at once – that would still mean that they have 1.25TB/second of bandwidth in each direction. All of which is approaching how much internal bandwidth some chips use, and exceeds Apple’s aggregate DRAM bandwidth of 800GB/second.
We’ll go more into this in the obligatory follow-up article, but the important point to take away here is that Apple has become the first vendor to bond two GPUs together with such a massive amount of bandwidth. This is what’s enabling them to take a stab at presenting the two GPUs as a single device to the OS and applications, as it allows them to quickly shuffle data between the GPUs as necessary.
But it should also be noted that there are plenty of details that can make or break the usefulness of this approach. For example, is 2.5TB/second enough, given the high performance of the GPUs? And what is the performance impact of the additional latency in going from GPU to GPU? Just because Apple has doubled the number of GPU cores by gluing them together doesn’t mean Apple has doubled their GPU performance. But at the end of the day, if it works even remotely well, then the implications for GPU designs going forward are going to be immense.
GPU Performance: Exceeding GeForce RTX 3090
Thanks to UltraFusion, Apple has become the first vendor to ship a chip that transparently combines two otherwise separate GPUs. And while we’ll have to wait for reviews to find out just how well this works in the real world, Apple is understandably excited about their accomplishment, and the performance implication thereof.
In particular, the company is touting that the M1 Ultra’s GPU performance exceeds that of NVIDIA’s GeForce RTX 3090, which at the moment is the single fastest video card on the market. And furthermore, that they’re able to do so while consuming a bit over 100 Watts, or 200 Watts less than the RTX 3090.
From a performance standpoint, Apple’s claims look reasonable, assuming their multi-GPU technology works as advertised. For as fast as the RTX 3090 is, it can’t be overstated just how many more transistors Apple is throwing at the matter than NVIDIA is; the GA102 GPU used by NVIDIA has 28.3 billion transistors, while the combined M1 Ultra is 114 billion. Not all of which are being used for graphics on the M1 Ultra, of course, but with so many transistors, Apple doesn’t have to be shy about throwing more silicon at the problem.
The amount of silicon Apple has at their disposal is also one of the keys to their low power consumption. As we’ve already seen with the M1 Max, Apple has built a wide enough GPU that they can keep clockspeeds nice and low on the voltage/frequency curve, which keeps overall power consumption down. The RTX 3090, by contrast, is designed to chase performance with no regard to power consumption, allowing NVIDIA to get great performance out of it, but only by riding high on the voltage frequency curve. And of course, Apple enjoys a huge manufacturing process advantage here, using TSMC’s N5 process versus Samsung’s 8nm process.
Still, given the ground-breaking nature of what Apple is trying to pull off with their transparent multi-GPU design, it has to be emphasized that Apple’s performance claims should be taken with a grain of salt, at least for now. Apple typically doesn’t do things half-baked, but as combining two GPUs in this fashion is yet unproven, a bit of skepticism is healthy here.
First Thoughts
While Apple has telegraphed their intention to scale up their chip designs since the first days of their Apple Silicon-powered Macs, I believe it’s safe to say that the M1 Ultra exceeds most expectations. Having reached the practical limits of how big they can make a single die, Apple has taken the logical next step and started placing multiple dies on a single chip in order to build a workstation-class processor. A step that is necessary, given the constraints, but also a step that is historically more cutting edge than is typical even for Apple.
The net result is that Apple has announced a SoC that has no peer in the industry across multiple levels. Going multi-die/multi-chip in a workstation is a tried and true strategy for CPUs, but to do so with GPUs will potentially put Apple on a level all of their own. If their transparent multi-GPU technology works as well as the company claims, then Apple is going to be even farther ahead of their competitors both in performance and in developing the cutting-edge technologies needed to build such a chip. In that respect, while Apple is trailing the industry a bit with their UltraFusion 2.5D chip packing technology, what they’re attempting to do with it is more than making up for lost time.
All of which is to say that we’re very eager to see how M1 Ultra performs in the real world. Apple has already set a rather high bar with the M1 Max, and now they’re aiming to exceed it with the M1 Ultra. And if they can deliver on those goals, then they will have twice set a new high point for SoC design in the span of just 6 months. These are exciting times, indeed.
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techconc - Wednesday, March 9, 2022 - link
Are you comparing native games or games running under Intel emulation? Benchmarks have been updated to run native. Everyone likes to compare Tomb Raider for some reason and that game is NOT native for Apple Silicon.OreoCookie - Tuesday, March 8, 2022 - link
Ryan is literally one of *the* experts in the world on GPU benchmarking, and if he says that the performance claims are reasonable (assuming everything works as advertised), then I'd take his word for it.Looking at benchmarks for the M1 Max, we already have a good idea how fast Apple's Mac GPUs are and since graphics is an embarrassingly parallel problem, we know it scales well as you increase the number of cores. Furthermore, Apple has a good track record with their performance claims.
Jumangi - Wednesday, March 9, 2022 - link
I don't know why Apple does these comparisons, nor fanboys either. These Mac are workstations not gaming machines. These attempts at comparisons to something like a RTX GPU are pointless.name99 - Wednesday, March 9, 2022 - link
The comparison is to give people something to latch onto, to compare against something that (some segment of the population) are familiar with.That's all.
The point is not to give detailed comparison specs because, like you say, the actual target buyers do not care about games (or for that matter Cinebench); hence the vague graphs -- all that matters is to let potentials buyers know that "this is the approximate performance level; if that's what you're buying today, take a detailed look at what we have before writing that check".
OreoCookie - Wednesday, March 9, 2022 - link
There are applications that rely on GPU compute, and these benchmarks do give an indication of how performance is scaling. “Consumer-level” GPUs are frequently used for GPU compute tasks, too, so I think the comparison is relevant and fair.And I completely agree with you that gaming is not at the center, Apple’s drivers are not optimized for gaming, so in many cases framerates are below what you’d expect from the hardware in many cases.
Samus - Wednesday, March 9, 2022 - link
Why would it be optimized for a mobile GFXBench or "mobile architectures?" This is a workstation chip, and as such the GPU will be optimized for OpenGL libraries much like AMD FireGL and nVidia Quadro GPU's are.People need to stop associating ARM and RISC architectures in general with mobile devices. Its important to understand a mobile GPU doesn't do anything differently than a traditional nVidia or AMD GPU, but everyone has a vastly different approach to architecture - mostly because of individual IP. Apple took care of that buying Imagination to protect themselves with a patent portfolio they can build on.
mattbe - Wednesday, March 9, 2022 - link
Because the SOC is based on Tile-Based deferred rendering.. it’s more efficient in some ways but worse in others. It’s also more power efficient, which is why it’s used in mobile hardware.The M1 and it’s variants, as with other Apple SOCs, use TBDR.
gfxbench is optimized for TBDR. A TBDR based GPU would suffer a significant performance hit when you have post processing effects compared to GPUs that don’t use it.
techconc - Wednesday, March 9, 2022 - link
Explain how TBDR is worse in ANY way. Explain why you think GFXBench is optimized for TBDR.omi-kun - Thursday, March 10, 2022 - link
Actually, TBDR based GPU would have an advantage in post processing because of their use of tile buffers to cache textures and color buffers for only the current tile, as opposed to immediate based GPUs that can't guarantee all the current data will remain resident on chip due to cache backing and cache contention as a result of multiple SMs competing for limited cache. RDNA2 mitigates this with a much larger cache. But a tile buffer is still more efficient energy wise - smaller buffer closer to the cores, no need to worry about cache conflict.mode_13h - Sunday, March 20, 2022 - link
> Tile-Based deferred renderingI think the "R" is for rasterization.
Nvidia has been doing this since Maxwell. That's how they managed to stay competitive with Fiji (i.e. "Fury"), which significantly out-classed it on raw specs.
AMD has been playing catch-up, here. They added a hardware feature called DSBR (Draw Stream Binning Rasterizer) to facilitate TBDR in Vega, although it remained unused until late in Vega's product cycle. When finally enabled, I think I read it was good for maybe a 10% performance boost.