It is not often that a company makes it debut into any market with a revolutionary new product. Most of the time, especially in the computer industry, companies build off of reputation formed by making quality products that are not necessarily considered cutting edge. Besides the marketing advantages that come with having a recognized brand name, advantages are also felt on the consumer front. Due to the fact that emerging and cutting edge products often cost a good amount of money, a consumer is usually wary of spending a significant amount on a brand that might not have the well-known reputation that others have. Although not new to Asia, SUMA System Corp. is brand new to the United States market, and their product, the SUMA Platinum 64 MB GeForce, is anything but old news. How does this new comer perform in such an elite market?
To answer this question, it would be helpful to first get some background information on the 64 MB GeForce. Luckily, this information is contained in our 64 MB GeForce Review. We highly suggest you read this to get more information regarding the impact of additional memory, as well as additional information regarding the GeForce 64 in general. Once this knowledge is acquired, we can then move on into discussing the SUMA Platinum GeForce and its worthiness in the 64 MB GeForce market. Let's begin by taking a look at the product specifications.
Key Features |
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NVIDIA
GeForce 256 GPU (Graphics Processing Unit)
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64
MB high-speed DDR SDRAM memory
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350
MHz RAMDAC, up to 2048x1536 32 bit resolution
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AGP
4X with Fast Write (30% faster transfer speed)
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Transform,
Lighting, Setup, Rendering Quad-Engine design
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Drivers
optimized for Pentium III SSE and AMD 3D NOW
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OpenGL
ICD and DirectX 7.0 Support
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- 2D / 3D Performance
Next generation nVIDIA GeForce chip-set
First-ever single chip GPU (Graphics Processing Unit)
More enhanced 256-bit Graphics Architecture
Up to 2048x1536 resolution, 32-bit color
Full support for Direct X 6.x, 7.x and OpenGL 3D graphics
Up to 128 MB Frame Buffer
First integrated Transform and Lighting
AGP 4x with Fast Write
32-bit color ARGB with Destination Alpha
32-bit Z / Stencil
8-bit Stencil
Cube Environment Mapping
Anisotropic Texture Filtering
350 MHz Palette-DAC - Video
Acceleration
Full frame playback
DVD and HDTV-ready motion compensation for MPEG-2 decoding
Industry's first 5-tap horizontal by 3-tap vertical video filtering
8:1 up and down scaling on video overlay
Separate hue, saturation, and brightness controls for the video overlay
Complete VIP 2.0 Video Implementation (1x-8x Host, 75 MHz, 16-bit video port)
Video DMA for efficient VIP host operations - OS and Driver Support
Windows 2000, Windows NT 4.0, Windows 95 OSR 2.1, Windows 98, OS/2, Linux, BeOS display drivers
Complete support for DirectDraw, Direct3D, DirectShow, ActiveX
OpenGL ICD for full OpenGL
Fully PC99 and PC99a Compliant
Refresh Rate Support
Resolution
Color
Max Refresh Rate (Hz)
640 x 480
256/65K/16M
60 - 240
800 x 600
256/65K/16M
60 - 240
1024 x 768
256/65K
60 - 240
1024 x 768
16M
60 - 200
1152 x 864
256/65K
60 - 200
1152 x 864
16M
60 - 170
1280 x 960
256/65K
60 - 170
1280 x 960
16M
60 - 150
1280 x 1024
256/65K
60 - 170
1280 x 1024
16M
60 - 150
1600 x 900
256/65K
60 - 150
1600 x 90016M60 - 1201600 x 1200256/65K60 - 1201600 x 120016M60 - 1001920 x 1080256/65K60 - 1001920 x 108016M60 - 851920 x 1200256/65K60 - 1001920 x 120016M60 - 851920 x 1440256/65K60 - 851920 x 144016M60 - 752048 x 1536256/65K60 - 752048 x 153616M60
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Dr AB - Friday, May 8, 2020 - link
I have been reading these old articles for a while now, I do wonder how did they even managed to overclock cpu core & memory core separately? Wish I could knew that.